

During missions, you’ll find secrets that can shift your objectives or open up new routes and unlockable starting areas peppered around maps. Common playstyles are stealth, power, speed, and control and there are even non-lethal options now. Sniper Elite 5 is more intentionally designed to encompass a range of playstyles to encourage replayability, but the core gameplay loop remains the same: observe, plan, and execute. Not only does your weapon matter when it comes to taking those crucial shots, but so do other factors like wind, gravity, and Karl’s heart rate. Sniper Elite 5 has a wide range of classic World War 2 weapons like the M1903 Springfield and Karabiner 98 as well as experimental prototypes, including the SREM-1 Enfield bullpup sniper rifle and the BSA Welgun submachine gun. Rebellion estimate that there are over 200 pieces of weaponry to unlock, meaning you can tinker until you find the balance that suits you best. There are four stats that are impacted: Power, rate of fire, mobility, and control.

Swap scopes, barrels, mags, ammo type, and stocks to your heart’s content. Every level has a number of workbenches that not only unlock various attachments for your weapons but allow you to customize them to your liking. They now all sport iron sights that you can look through in first person. Weapons have been overhauled for the game, and there are a number of customization options available for each. In terms of gameplay, yes, you’ll still be shooting Nazis in the head (or other places) and get those gory x-ray kill cams, just like in previous Sniper Elite games, but the team at Rebellion has made a lot of tweaks and additions for the fifth instalment. Now Playing: Sniper Elite 5 Preview - Killer Sandbox Gameplay: what's different?


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